Final asset implementation and resturants.
The joys of fixing a new, clean PC.
This week has been all about facelifting the game and at this point has been about half lifted.
Le epic updoot of dooooom! Since we didn’t provide an update last week, we are making this one a bit fleshier. We talk about moving into an office, puppet-making, and collaboration with awesome musicians.
This week has been all about cardboard, shaders, cats, motorcycles, explosions, super cars and other exciting stuff! It has also been about QA testing.
Character model for Passpartout himself is finished, and news regarding our cooperation with Sweden Game Arena!
This week has consisted mostly of technical art in the graphics department. There’s been work done with Unity’s light probes, cloth physics, and other neat things to enhance the game’s performance as well as bogging it down. It almost evens out.
This week we got some really fancy environment stuff put together, a cash register was also animated (most fun animation work ever, believe me).
Soft relaunch of the weekly updates, featuring Baguette man 2.0!
After a few weeks off during holiday festivities and final exams from the last semester, we have emerged from the shadows! We have also come to a major decision regarding our prototypes and the future.