Hey, Mattias here. I wanted to write a bit about how we’re currently working and why. Hopefully this can serve as inspiration and/or help for a method of work as a game developer (though it could most likely be applied to similar fields but those are uncomfortable for me so I’ll stick to games). Let’s get to it!
During Ludum dare #34 we made a game where you play as the mayor of a procedurally generated town. You could just play it here, or read on as I discuss more in depth the issues we faced with draw calls and SkinnedMeshRenderers in Unity (and then you play it).