This week has consisted mostly of technical art in the graphics department. There’s been work done with Unity’s light probes, cloth physics, and other neat things to enhance the game’s performance as well as bogging it down. It almost evens out.
On top of that we have been working on the visualisation and implementation of a user interface. The art will hopefully be replaced at some point.
Animator Niklas has been hunting moose in Norrland so at this point we sadly don’t have any new cool animations to show.