Monthly Archives: December 2015
Rapid Prototyping – Forcing Shorter, Better Games
Hey, Mattias here. I wanted to write a bit about how we’re currently working and why. Hopefully this can serve as inspiration and/or help for a method of work as a game developer (though it could most likely be applied … Continue reading
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Weekly Update #12
Our last updoot before Christmas. Contains tiny planets and other things!
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Optimizing SkinnedMeshRenderers for Unity 5
During Ludum dare #34 we made a game where you play as the mayor of a procedurally generated town. You could just play it here, or read on as I discuss more in depth the issues we faced with draw … Continue reading
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Weekly Update #11
A vampire cosmonaut and a cow planet is on this week’s agenda, more inside.
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Tagged centripetal, characters, cosmonaut, cow, flip, flop, math, planet, planets, space, vampire, vlad
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Weekly Update #10
New prototype and all the juice about it!
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Tagged art, christmas, desert, dinosaur, french, gif, glorious, gource, header, painting, passpartout, prototype, texture2d
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