[4. LookingForGroup] [panikas]: LF1M programmer for Flamebait

The five-man team of Flamebait is looking to expand! We value creative freedom, experimentation and the swift death of our darlings. Flexibility and the ability to change direction fast is something we believe is very important. Flamebait released Passpartout: The Starving Artist in June 2017 and are soon to start the next exciting project. We’re …

Passpartout Press Release: Indie Studio’s First Game Sells 50 000 Copies its First Month

July 6th, 2017 – Skövde, Sweden – The launch of Passpartout has been a great success for Flamebait Games with over 50 000 copies sold the first month. “The release of Passpartout: The Starving Artist has gone way beyond our expectations. Especially when you’ve read so much about the oversaturation of game titles. Before launch we …

Rapid Prototyping – Forcing Shorter, Better Games

Hey, Mattias here. I wanted to write a bit about how we’re currently working and why. Hopefully this can serve as inspiration and/or help for a method of work as a game developer (though it could most likely be applied to similar fields but those are uncomfortable for me so I’ll stick to games). Let’s …