News

The six-man team of Flamebait is looking to expand! We value creative freedom, experimentation and the swift death of our darlings. Flexibility and the ability to change direction fast is something we strongly believe in. Flamebait released Passpartout: The Starving Artist in June 2017 and the team is currently working on Verlet Swing. We’re looking for a Marketing and Community Manager to join us in our adventure!

You’ll be working on-site (also open to off-site solutions) in Skövde with the tight-knit team, doing marketing and community things. As we’re a small team you should expect a dynamic work place where tasks that aren’t strictly related to marketing may fall upon your shoulders. We value everyone’s opinions and input so this is the workplace where you can truly shape the games we work on.

What you’ll do:

  • Work together with us in establishing and developing the Flamebait brand and our style of communication
  • Ensure our external communication is consistent and effective
  • Making sure our marketing materials are on point and consistent
  • Managing our Social Media (Facebook, Twitter, Reddit and the like) and making sure we actively participate in online discussions
  • Become an established member of the community, having a high level of trust and respect
  • Establish and enforce mutual respect and helpfulness in our communities as well as interact directly with members to promote a good feeling and settle disputes
  • Create and maintain community focused events, contests etc
  • Work together with us to promote big releases to the community and the world
  • Build relationship with press and influencers
  • Together with other team members attend game related conferences and exhibitions
  • Handle support requests from our players

 

The requirements:

  • Great social skills
  • Experienced in and have a passion for games, game communities and social media
  • Flexible in terms of working hours – sometimes the community will need you on later hours of the day
  • It’s a plus if you know graphics design and have experience in Adobe software
  • Great skill in English, both in speaking and writing

 

What’s in it for you:

  • $$$ (also known as salary, or economic compensation for work performed)
  • An 80’s double-exposure photograph of yourself
  • At least one (1) but not limited to one (1) Flamebait Hoodie to be used at your own pleasure
  • Cool office, own chair and all
  • Paid gym membership
  • A chance to work with a up and coming team that just loves creating weird games
  • The possibility of messing around with Doublemoose, our office neighbours

 

Details:

The job is full-time preferably on site here in Skövde with start as soon as possible. We’re also open to off-site solutions. Send your application to jobs@flamebaitgames.com. It’s a good idea to include a resume and a cover letter.

The five-man team of Flamebait is looking to expand! We value creative freedom, experimentation and the swift death of our darlings. Flexibility and the ability to change direction fast is something we believe is very important. Flamebait released Passpartout: The Starving Artist in June 2017 and are soon to start the next exciting project. We’re looking for a programmer to join us in our adventure!

You’ll be working on-site in Skövde with the tight-knit team, developing prototypes and full games. As we’re a small team you should expect a dynamic work place where tasks that aren’t related to programming may fall upon your shoulders. We value everyone’s opinions and input so this is the workplace where you can truly shape the games you work on.

You must:

  • Have at least two years of experience in Unity and C#.
  • Have a good feeling of how to make gameplay feel real nice (think juice/pizzazz).
  • Have a good grasp of English, both in speech and writing.

You should:

  • Be flexible – your tasks may vary and not always be code-related.
  • Be a nonperfectionist – we want a “make-it-work”-attitude.
  • Be self-motivated and passionate about making the game as great as it can be.

It’s a bonus if you have:

  • Education or experience of game design and/or UXD.
  • Education or experience in shader programming.

What’s in it for you:

  • $$$ (also known as salary, or economic compensation for work performed).
  • An 80’s double-exposure photograph of yourself.
  • At least one (1) but not limited to one (1) Flamebait Hoodie to be used at your own pleasure.
  • A nice full-time job (we’re also open to doing part-time, should any students apply).

Software you’ll be using:

  • Unity.
  • Visual Studio.
  • Github.

Send your application to jobs@flamebaitgames.com. It’s a good idea to include a resume and a cover letter. Deadline for applications is December 1st.

Passpartout has now been updated with spooky ghosts and unlockable hats! Read more in the patch notes below!

Passpartout Halloween Update – Patch Notes

 

 

 

Unfortunately we haven’t been getting a lot of submissions for our most recent art contest, and have decided to put the competition on ice for now 🙁 It was really a great ride though, thanks to everyone who participated! 🙂

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Fellow artists! Our 9th Weekly Art Contest has come to a close and the 10th one is to begin! Well done @PseudoGrimm for winning this past week’s contest!

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Fellow artists! Our 8th Weekly Art Contest has come to a close and the 9th one is to begin! Well done @ForestFantasms for winning this past week’s contest!

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Fellow artists! Our seventh Weekly Art Contest has come to a close and the eighth one is to begin! Well done @Baguettepang for winning this past week’s contest!

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Fellow artists! Our sixth Weekly Art Contest has come to a close and the seventh one is to begin! Well done @Tintenschaf for winning this past week’s contest!

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Fellow artists! Our fifth Weekly Art Contest has come to a close and the sixth one is to begin! Well done @mocarinaran for winning this past week’s contest!

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ArtofTheWeek5

Fellow artists! The fourth #ArtofTheWeek has come to a close and the fifth one is to begin! Well done Luke (@Lks_A4) for winning this past week’s contest!

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Fellow artists! The third #ArtofTheWeek has come to a close and the fourth one is to begin! Well done Jenney for winning this past week’s contest!

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sale mail pic

Today we are launching our second patch for Passpartout along with a 20% sale!

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Fellow artists! The second #ArtofTheWeek has come to a close and the third one is to begin! Well done @Mr_Beardy (The Mighty Beard on Steam) for winning this past week’s contest!

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Fellow artists! The first #ArtofTheWeek has come to a close and the second is to begin! Well done @OlfertFjab for winning the first edition.

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July 6th, 2017 – Skövde, Sweden – The launch of Passpartout has been a great success for Flamebait Games with over 50 000 copies sold the first month.

The release of Passpartout: The Starving Artist has gone way beyond our expectations. Especially when you’ve read so much about the oversaturation of game titles. Before launch we dreamed of selling 15 000 copies, which felt like a huge number at the time. Now, with 50 000 copies sold we’re able to keep doing what we love – weird awesome indie games and for that we’re both excited and grateful.” – Mattias Lindblad, CEO of Flamebait Games

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June 13, 2017 – Skövde, Sweden – Passpartout has been live for one week – now with over 15 000 artists. Flamebait Games shares some fun stats!

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June 6, 2017 – Skövde, Sweden – Flamebait Games releases Passpartout: The Starving Artist on Steam and Gamejolt.

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May 23, 2017 – Skövde, Sweden – Flamebait Games announced the release date of its next game, “Passpartout” on Steam and Gamejolt 6th of June. Watch the teaser trailer at https://youtu.be/y684-YhZaRg.

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A silly prototype was created and we wanted to share it! Enjoy watching stupid robots trying to learn how to become killing machines. Download it at Gamejolt!

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