
Weekly Update #20
Final asset implementation and resturants.
New, clean PC.
The joys of fixing a new, clean PC.

Weekly Update #19
This week has been all about facelifting the game and at this point has been about half lifted.
Weekly Update #18
Le epic updoot of dooooom! Since we didn’t provide an update last week, we are making this one a bit fleshier. We talk about moving into an office, puppet-making, and collaboration with awesome musicians.
Weekly Update #17
This week has been all about cardboard, shaders, cats, motorcycles, explosions, super cars and other exciting stuff! It has also been about QA testing.
Weekly Update #16
Character model for Passpartout himself is finished, and news regarding our cooperation with Sweden Game Arena!
Weekly Update #15
This week has consisted mostly of technical art in the graphics department. There’s been work done with Unity’s light probes, cloth physics, and other neat things to enhance the game’s performance as well as bogging it down. It almost evens out.
Weekly Update #14
This week we got some really fancy environment stuff put together, a cash register was also animated (most fun animation work ever, believe me).
Weekly Update #13
New year, new endeavours!
After a few weeks off during holiday festivities and final exams from the last semester, we have emerged from the shadows! We have also come to a major decision regarding our prototypes and the future.
Hey, Mattias here. I wanted to write a bit about how we’re currently working and why. Hopefully this can serve as inspiration and/or help for a method of work as a game developer (though it could most likely be applied to similar fields but those are uncomfortable for me so I’ll stick to games). Let’s get to it!
Weekly Update #12
Optimizing SkinnedMeshRenderers for Unity 5
Weekly Update #11
Weekly Update #10
Weekly Update #9
Weekly Update #8
Weekly Update #7
Regarding the Status of DecoStep
As you might know, we have been working on a game called “DecoStep” for the last couple of months which aims to encourage physical activities such as walking and jogging. A few weeks back, after a couple of hours in a meeting room, we came to the decision that we should put the development of DecoStep on hold for now. All of us at Flamebait want to prioritize transparency with our consumers, so in this post we’re going to explain some of the reasoning behind this decision and what we intend to be doing in the coming months.