Twitter Instagram Youtube
  • Home
  • About Us
  • Our Games
  • Presskit
Menu
  • Home
  • About Us
  • Our Games
  • Presskit

Author archives: Niklas Lindblad

Optimizing SkinnedMeshRenderers for Unity 5

During Ludum dare #34 we made a game where you play as the mayor of a procedurally generated town. You could just play it here, or read on as I discuss more in depth the issues we faced with draw calls and SkinnedMeshRenderers in Unity (and then you play it).

Posted byNiklas Lindblad15th December 201516th December 2015Posted inDevblogLeave a comment on Optimizing SkinnedMeshRenderers for Unity 5
XWill you allow us to use cookies on this website? Read More REJECTACCEPTCookie settings
Cookies & Privacy

Privacy Overview

This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary
Always Enabled

Includes strictly necessary cookies for this site to function.

Non Necessary

Includes non-necessary cookies that are either used to temporarily store information about your current session or deliver media content to you.

Analytics

Includes cookies used for analytics purposes.

Performance

Includes cookies that improve site performance.

Advertisement

Includes cookies used for advertising purposes.

Save & Accept