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Devblog

Rapid Prototyping – Forcing Shorter, Better Games

Posted on 23rd December 201524th December 2015 by Mattias Lindblad

Hey, Mattias here. I wanted to write a bit about how we’re currently working and why. Hopefully this can serve as inspiration and/or help for a method of work as a game developer (though it could most likely be applied to similar fields but those are uncomfortable for me so[…]

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Optimizing SkinnedMeshRenderers for Unity 5

Posted on 15th December 201516th December 2015 by Niklas Lindblad

During Ludum dare #34 we made a game where you play as the mayor of a procedurally generated town. You could just play it here, or read on as I discuss more in depth the issues we faced with draw calls and SkinnedMeshRenderers in Unity (and then you play it).

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