Category Archives: Devblog
Rapid Prototyping – Forcing Shorter, Better Games
Hey, Mattias here. I wanted to write a bit about how we’re currently working and why. Hopefully this can serve as inspiration and/or help for a method of work as a game developer (though it could most likely be applied … Continue reading
Posted in Devblog
Leave a comment
Optimizing SkinnedMeshRenderers for Unity 5
During Ludum dare #34 we made a game where you play as the mayor of a procedurally generated town. You could just play it here, or read on as I discuss more in depth the issues we faced with draw … Continue reading
Posted in Devblog
Leave a comment