Character model for Passpartout himself is finished, and news regarding our cooperation with Sweden Game Arena!
This week has consisted mostly of technical art in the graphics department. There’s been work done with Unity’s light probes, cloth physics, and other neat things to enhance the game’s performance as well as bogging it down. It almost evens out.
This week we got some really fancy environment stuff put together, a cash register was also animated (most fun animation work ever, believe me).
Soft relaunch of the weekly updates, featuring Baguette man 2.0!