The six-man team of Flamebait is looking to expand! We value creative freedom, experimentation and the swift death of our darlings. Flexibility and the ability to change direction fast is something we strongly believe in. Flamebait released Passpartout: The Starving Artist in 2017 and Verlet Swing in 2018, currently working on the newly announced Forge …
Passpartout has now been updated with spooky ghosts and unlockable hats! Read more in the patch notes below! Passpartout Halloween Update – Patch Notes
Unfortunately we haven’t been getting a lot of submissions for our most recent art contest, and have decided to put the competition on ice for now 🙁 It was really a great ride though, thanks to everyone who participated! 🙂
Fellow artists! Our 9th Weekly Art Contest has come to a close and the 10th one is to begin! Well done @PseudoGrimm for winning this past week’s contest!
Fellow artists! Our 8th Weekly Art Contest has come to a close and the 9th one is to begin! Well done @ForestFantasms for winning this past week’s contest!
Fellow artists! Our seventh Weekly Art Contest has come to a close and the eighth one is to begin! Well done @Baguettepang for winning this past week’s contest!
Fellow artists! The fourth #ArtofTheWeek has come to a close and the fifth one is to begin! Well done Luke (@Lks_A4) for winning this past week’s contest!
Final asset implementation and resturants.
The joys of fixing a new, clean PC.
This week has been all about facelifting the game and at this point has been about half lifted.
Le epic updoot of dooooom! Since we didn’t provide an update last week, we are making this one a bit fleshier. We talk about moving into an office, puppet-making, and collaboration with awesome musicians.
This week has been all about cardboard, shaders, cats, motorcycles, explosions, super cars and other exciting stuff! It has also been about QA testing.
Character model for Passpartout himself is finished, and news regarding our cooperation with Sweden Game Arena!
This week has consisted mostly of technical art in the graphics department. There’s been work done with Unity’s light probes, cloth physics, and other neat things to enhance the game’s performance as well as bogging it down. It almost evens out.
This week we got some really fancy environment stuff put together, a cash register was also animated (most fun animation work ever, believe me).
This week it’s all about baguettes and paintings!
As you might know, we have been working on a game called “DecoStep” for the last couple of months which aims to encourage physical activities such as walking and jogging. A few weeks back, after a couple of hours in a meeting room, we came to the decision that we should put the development of …
Jinkies! A gang of spooky skeletons stole our computer equipment this week. Nikuras tried to catch one of them but tripped over a tombstone before being pulled into the ground by an even spookier ghoul. Next up We’re currently trying to dig up Nikuras but we’re sure he’s fine. The equipment will probably turn up …
Baby snatching lumberjacks, education and more!