July 6th, 2017 – Skövde, Sweden – The launch of Passpartout has been a great success for Flamebait Games with over 50 000 copies sold the first month. “The release of Passpartout: The Starving Artist has gone way beyond our expectations. Especially when you’ve read so much about the oversaturation of game titles. Before launch we dreamed of selling 15 000 copies, […]
Final asset implementation and resturants.
This week has been all about facelifting the game and at this point has been about half lifted.
Character model for Passpartout himself is finished, and news regarding our cooperation with Sweden Game Arena!
This week has consisted mostly of technical art in the graphics department. There’s been work done with Unity’s light probes, cloth physics, and other neat things to enhance the game’s performance as well as bogging it down. It almost evens out.
After a few weeks off during holiday festivities and final exams from the last semester, we have emerged from the shadows! We have also come to a major decision regarding our prototypes and the future.