Final asset implementation and resturants.
This week has been all about facelifting the game and at this point has been about half lifted.
Character model for Passpartout himself is finished, and news regarding our cooperation with Sweden Game Arena!
This week has consisted mostly of technical art in the graphics department. There’s been work done with Unity’s light probes, cloth physics, and other neat things to enhance the game’s performance as well as bogging it down. It almost evens out.
After a few weeks off during holiday festivities and final exams from the last semester, we have emerged from the shadows! We have also come to a major decision regarding our prototypes and the future.